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The actual Small Big current event explanation.

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The actual Small Big current event explanation.

Post by 1337potato on Sat Feb 13, 2010 1:38 am

Okay... here's the game.

You each pick 3 monsters. Each monster has predefined HP (health), MP (magic), SPD (speed)and DF (defence) stats.

You take turns using "techniques" or attacks to lower your opponent's HP to 0.

A technique looks like this:
Laser Beam - 5 MP - 5 DMG - 50% to stun enemy.

Let's look at the sections of the technique one by one...

1. Laser Beam - Name of technique.
2. 5 MP - The MP cost of the move, if you do not have the neccesary MP to use the technique, you must choose another.
3. 5 DMG - Reduces the opponent's HP by the specified number.
4. 50% to stun enemy - The special effect of the move, there is not always one there.

List of special effects:
Prefixes: 50% to ... - There is a 50% chance ... will happen

Stuns enemy - enemy skip's their turn.
Poisons enemy - enemy loses 2 HP per turn.
...more coming soon...


Last edited by 1337potato on Thu Feb 18, 2010 12:43 am; edited 1 time in total

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Re: The actual Small Big current event explanation.

Post by trac777 on Sat Feb 13, 2010 2:28 am

O.k. This looks cool! Nice job explaining!
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Re: The actual Small Big current event explanation.

Post by RJPanda on Sat Feb 13, 2010 2:46 am

Yes, it is cool.

Sounds a bit like Pokemon.

But I like the concept.

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Re: The actual Small Big current event explanation.

Post by 1337potato on Sat Feb 13, 2010 6:51 pm

A little complex... but I think I explained it well...

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Re: The actual Small Big current event explanation.

Post by Proworks31 on Sat Feb 13, 2010 6:53 pm

lol.

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Re: The actual Small Big current event explanation.

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